Hi to all, I want to build a triangular mesh with TriangleInterface. Within my region I have different materials and starting temperatures (solving heat equation). I want to start with a coarse grid and refine it adaptively.
Although I use a coarse grid at the beginning I want to define my starting temperatures in a relatively exact way. Thus, I thought I could try to add a polygon within my domain and try to tell the program, that the triangles are not allowed to cross these lines. Since I have no idea how to do so I tried the following: I created a mesh with holes in it (the holes represent different materials). Then I created a second mesh with the exact shape of the hole. In a third step I loop through the elements of my second mesh and add them to the first mesh. However, this method did not work. I think the problem is that I did not keep track of the nodes and, that I did not add nodes, resp. Is there a better way to do so? Wouldn't it maybe smarter to solve both meshes in seperate systems and to combine them with the boundary conditions (although I have problems to figure out how to set the boundary conditions)? Thanks for your help, Robert ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
