Hi, I am a character rigger exclusive to Maya, but have limited experience with math. However I'm fairly capable with scripting and programming, and wanted to improve my portfolio by implementing a Maya plug-in of the following paper:
http://igl.ethz.ch/projects/eid/ Could I use libMesh to handle all the algorithms in the paper? If so, could you help me with associating the algorithms to libMesh's functions? Thanks ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
