On Wed, Nov 21, 2012 at 4:36 PM, Michael Tuttle <[email protected]> wrote: > Hi, I am a character rigger exclusive to Maya, but have limited experience > with math. However I'm fairly capable with scripting and programming, and > wanted to improve my portfolio by implementing a Maya plug-in of the > following paper: > > http://igl.ethz.ch/projects/eid/ > > Could I use libMesh to handle all the algorithms in the paper?
Maybe, but I didn't see a finite element method described in the paper... It seems the whole point of the research was to avoid doing a full-blown FEM computation, while still producing something that looks "visually realistic". -- John ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
