On Wed, Nov 21, 2012 at 4:36 PM, Michael Tuttle <[email protected]> wrote:
> Hi, I am a character rigger exclusive to Maya, but have limited experience
> with math. However I'm fairly capable with scripting and programming, and
> wanted to improve my portfolio by implementing a Maya plug-in of the
> following paper:
>
> http://igl.ethz.ch/projects/eid/
>
> Could I use libMesh to handle all the algorithms in the paper?

Maybe, but I didn't see a finite element method described in the paper...

It seems the whole point of the research was to avoid doing a
full-blown FEM computation, while still producing something that looks
"visually realistic".

--
John

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