Hi all Do the elements have id's from 0 to the number of elements? And when we refine the mesh, the new elements will take subsequent id numbers? Basically what I want to do is to have an array of numbers of size equal to the number of elements and assign each number to each element. If I refined the mesh, I would resize this array to accommodate the new elements. Is there a more efficient way to do this in libmesh rather than just creating a vector and accessing it with an index equal to the element's id? Thanks in advance.
Miguel -- *Miguel Angel Salazar de Troya* Graduate Research Assistant Department of Mechanical Science and Engineering University of Illinois at Urbana-Champaign (217) 550-2360 [email protected] ------------------------------------------------------------------------------ _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
