It will be a MOOSE PR. It's mostly pure libMesh code but it is using a MOOSE object: LineSegment. However, LineSegment is essentially the lower-dimensional partner to libMesh::Plane. There's no reason why both LineSegment and this ray tracing stuff can't be in libMesh.
Let me put it in MOOSE first and then we can see if we want to move it. Derek On Wed, Dec 3, 2014 at 9:56 PM, Roy Stogner <[email protected]> wrote: > > On Wed, 3 Dec 2014, Derek Gaston wrote: > > It's not done yet... just pushed up to save my work. >> >> Building tests for it now. Look for a PR a little later tonight... >> > > PR to MOOSE I assume? If you wanted to push this into libMesh > (as MeshTools::something()?) instead I'd be thrilled. We had the same > need in FIN-S a while back but our eventual implemented solution was > only good for extrusion-type lines on minimally deformed meshes. > --- > Roy > ------------------------------------------------------------------------------ Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration & more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151&iu=/4140/ostg.clktrk _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
