For those following along you can take a look at my first cut here:
https://github.com/idaholab/moose/pull/4346

Derek

On Wed, Dec 3, 2014 at 10:29 PM, Derek Gaston <[email protected]> wrote:

> It will be a MOOSE PR.  It's mostly pure libMesh code but it is using a
> MOOSE object: LineSegment.  However, LineSegment is essentially the
> lower-dimensional partner to libMesh::Plane.  There's no reason why both
> LineSegment and this ray tracing stuff can't be in libMesh.
>
> Let me put it in MOOSE first and then we can see if we want to move it.
>
> Derek
>
>
> On Wed, Dec 3, 2014 at 9:56 PM, Roy Stogner <[email protected]>
> wrote:
>
>>
>> On Wed, 3 Dec 2014, Derek Gaston wrote:
>>
>>  It's not done yet... just pushed up to save my work.
>>>
>>> Building tests for it now.  Look for a PR a little later tonight...
>>>
>>
>> PR to MOOSE I assume?  If you wanted to push this into libMesh
>> (as MeshTools::something()?) instead I'd be thrilled.  We had the same
>> need in FIN-S a while back but our eventual implemented solution was
>> only good for extrusion-type lines on minimally deformed meshes.
>> ---
>> Roy
>>
>
>
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