Dear John and Roy,

I would like to thank you for your time and effort to fix this issue.
I think that it is great now that it works, however, I was wondering if I
could provide me with a very few steps on how to download/install this
'non-released' version of the library.
Currently I am using the previous release (0.9.2), so I might need to check
if there are any forward compatibility issues (hope not).
I will checck my code end of next week (after I get back from a conference)
and will keep you posted.

best wishes,
Vasileios




On 11 May 2015 at 20:24, Roy Stogner <[email protected]> wrote:

>
> On Fri, 8 May 2015, Roy Stogner wrote:
>
>  On Fri, 8 May 2015, John Peterson wrote:
>>
>>   This is almost certainly the same bug as
>>>  https://github.com/libMesh/libmesh/issues/435, which I will update with
>>>  your test code that demonstrates the problem.
>>>
>>
>> Thanks!  I believe I'll have time to work on this next week, and
>> having a test code in place from the start should expedite things.
>>
>
> Indeed it did.  https://github.com/libMesh/libmesh/pull/559 is at
> least a first pass at getting the functionality in #435 working; it's
> enough to fix the bugs triggered by the test case.
>
> Thanks very much, Vasileios!  The above fixes aren't yet merged to
> libmesh/master, but you can manually merge them to your local install
> if you want to give them a try without waiting for other libMesh
> developers to review the changes.
>
> I'm going back to other work for now, but if you encounter any further
> problems with adding new elements and nodes, please let us know again
> ASAP.
>
> I do eventually want to get an element deletion/creation code into our
> examples, too, to get some more thorough testing on the problem, to be
> a teaching tool for rules like "you currently need to manage processor
> ids when using ParallelMesh" and reinforcing ideas like "you need to
> reinit before solving on the altered mesh", and to let us add and test
> trickier interactions (e.g. with AMR).
>
> Anyone have suggestions?  So far the best idea I've come up with is a
> wave propagation or convection problem, where we create elements ahead
> of the moving solution and delete them behind.
> ---
> Roy
>
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