On Wed, Jun 29, 2016 at 11:07 AM, Junchao Zhang <[email protected]>
wrote:

> On Wed, Jun 29, 2016 at 11:52 AM, John Peterson <[email protected]>
> wrote:
>
>>
>>
>> On Wed, Jun 29, 2016 at 10:43 AM, Junchao Zhang <[email protected]>
>> wrote:
>>
>>>
>>> On Wed, Jun 29, 2016 at 11:28 AM, John Peterson <[email protected]>
>>> wrote:
>>>
>>>>
>>>>
>>>> On Wed, Jun 29, 2016 at 10:00 AM, Junchao Zhang <
>>>> [email protected]> wrote:
>>>>
>>>>> I usually dump a mesh into a GMVIO file and then view it with ParaView.
>>>>> Suppose I find a cell is weird and want to examine it in debugger. I
>>>>> can
>>>>> get the cell ID in ParaView, which I guess is a sequential number for
>>>>> active elements. Then, how can I locate the cell (get the pointer to
>>>>> it) in
>>>>> debugger? Suppose we use ReplicatedMesh.
>>>>>
>>>>
>>>> The cell number in Paraview (make sure you select GlobalElementId, not
>>>> PedigreeElementID) is typically off-by-one (libmesh is zero-based, Exodus
>>>> is one-based) from the numbering in libmesh when you are using
>>>> ReplicatedMesh, unless renumbering happens in your simulation, then all
>>>> bets are off...
>>>>
>>>>
>>>  ParaView gives a 0-based ID for elements dumped by libmesh.
>>>
>>
>> I'm curious why you think this.  I just wrote out a 1 element mesh and
>> checked the element ID in paraview.  It's 1, not 0.
>>
>> Image:
>> https://drive.google.com/file/d/0B9BK7pg8se_iSG80NGwxUkJiX0E/view?usp=sharing
>>
>
>  Because I always see element 0 in ParaView. I use GMV files.
>

Ah, yes, you did mention this.  This I/O class has not been developed for
many years due to the disappearance of the old GMV GUI.

So although this approach works for now, if you run across any bugs/missing
features they are not likely to ever be fixed or updated...

-- 
John
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