On Thu, 12 Jan 2017, Barna Becsek wrote:
thank you very much for these thorough elaborations. Judging by
these I think we are doing the setup correctly.
However, it seems our code gets stuck somewhere in the
get_neighboring_elements() method in debug mode. It halts and does
not seem to advance even with very coarse meshes (9x9).
Could you send a set of stack traces for the halted processes?
We only need simple ghosting. So if I got it right: One process’s
ghost element is its neighbor’s local element.
Correct.
---
Roy
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