On Thu, Jan 18, 2018 at 8:53 PM, John Peterson <[email protected]> wrote:

> I think you’ll need to run bootstrap at the top level and also commit
> those changes. Or you can wait for one of us to do it...
>

OK, I just did that.

David



>
> On Jan 18, 2018, at 6:07 PM, David Knezevic <[email protected]>
> wrote:
>
> On Thu, Jan 18, 2018 at 5:58 PM, John Peterson <[email protected]>
> wrote:
>
>>
>>
>> On Thu, Jan 18, 2018 at 3:52 PM, Roy Stogner <[email protected]>
>> wrote:
>>
>>>
>>> On Thu, 18 Jan 2018, John Peterson wrote:
>>>
>>> On Thu, Jan 18, 2018 at 2:07 PM, David Knezevic <
>>>> [email protected]>
>>>> wrote:
>>>>
>>>> I configured with gzstream support, and I'd like to use this from an
>>>>> app.
>>>>> To do that I've copied gzstream.h to the app directory, and then it
>>>>> works,
>>>>> but I was wondering if it's possible to use libMesh's copy of
>>>>> gzstream.h
>>>>> directly? I guess not since it's not copied into the installed
>>>>> directory,
>>>>> is that right?
>>>>>
>>>>> Anyway, any suggestions on the cleanest way to handle this would be
>>>>> appreciated.
>>>>>
>>>>>
>>>> It looks like it would be as simple as adding the gzstream.h header to
>>>> the
>>>> list of files that get installed by the build system?
>>>>
>>>> I think this can be done by adding
>>>>
>>>> nobase_include_HEADERS = gzstream.h
>>>>
>>>> (see also the boost and Eigen Makefile.am files in contrib) to the
>>>> Makefile.am in contrib/gzstream and rebootstrapping, but I'm not an
>>>> automake expert by any means :-)
>>>>
>>>
>>> That's about it.
>>>
>>> Did we avoid installing it because we were worried about collisions
>>> for users with a system gzstream.h installed, though?
>>>
>>
>> I don't think it was actively avoided for any reason. As a rule we
>> generally didn't install contrib headers that weren't included by our
>> headers...
>>
>
>
> The change you suggested works for me, thanks! I just made a PR with this
> one line change.
>
> David
>
>
>
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