https://bugs.documentfoundation.org/show_bug.cgi?id=158397
Patrick Luby (volunteer) <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED Assignee|[email protected] |[email protected] |desktop.org | --- Comment #12 from Patrick Luby (volunteer) <[email protected]> --- So I have narrowed down where the bottleneck is: it is in the ViewObjectContactPrimitiveHit() function. In the attached CPU Profile, I noticed that ViewObjectContactPrimitiveHit() actually forces a redraw of the image which seems odd to me when the function name implies that we are just "hit testing" (i.e. finding which visual object is at a specific location). Skipping ViewObjectContactPrimitiveHit() in the following debug patch eliminates the forced redrawing and I see no longer see any pause in the image animation with Skia/Raster, even when continuously moving the mouse within the image. So, next step is to figure out how to get the code to not redraw the image during a hit testing: diff --git a/svx/source/svdraw/sdrhittesthelper.cxx b/svx/source/svdraw/sdrhittesthelper.cxx index 9dc3b9118f07..45feaafac46f 100644 --- a/svx/source/svdraw/sdrhittesthelper.cxx +++ b/svx/source/svdraw/sdrhittesthelper.cxx @@ -77,10 +77,15 @@ SdrObject* SdrObjectPrimitiveHit( const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact( rSdrPageView.GetPageWindow(0)->GetObjectContact()); +(void)aHitPosition; +(void)rVOC; +(void)pHitContainer; +#if 0 if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, rHitTolerance, bTextOnly, pHitContainer)) { pResult = const_cast< SdrObject* >(&rObject); } +#endif } } } -- You are receiving this mail because: You are the assignee for the bug.
