https://bugs.documentfoundation.org/show_bug.cgi?id=93751
Bug ID: 93751
Summary: GL textures destroyed while still bound to
framebuffers
Product: LibreOffice
Version: unspecified
Hardware: Other
OS: All
Status: UNCONFIRMED
Severity: normal
Priority: medium
Component: graphics stack
Assignee: [email protected]
Reporter: [email protected]
This is clearly incorrect; not least because we then re-allocate a texture with
the same handle and try to bind it to the same frame-buffer and get:
void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture )
{
if( rTexture.Id() == mnAttachedTexture )
return;
no binding, and then various unpleasant gl errors from trying to render to a
FBO not bound to a valid texture such as GL_INVALID_FRAMEBUFFER_OPERATION ...
which can't be good for the rendering stack.
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