https://bugs.documentfoundation.org/show_bug.cgi?id=93751

--- Comment #2 from Michael Meeks <michael.me...@collabora.com> ---
Created attachment 118247
  --> https://bugs.documentfoundation.org/attachment.cgi?id=118247&action=edit
assertion patch, with a potential workaround for 1x failure.

I suspect that a more elegant way is to associate the texture and the
framebuffer together with a mutual pointer so they can dis-associated each
other on death etc. Of course - maintaining mutual pointers reliably is fun ;-)

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