https://bugs.documentfoundation.org/show_bug.cgi?id=106265

--- Comment #40 from V Stuart Foote <vstuart.fo...@utsa.edu> ---
(In reply to Markus Mohrhard from comment #39)
> However your instructions are quite valuable and I will see if I can
> reproduce it with them. If I understand the comments correctly and this is
> really related to OpenGL we seem to be leaking GDI handles somewhere in the
> OpenGL font rendering code.

Using same STR (comment 36) was able to reproduce crash on another Windows
system with ~990 active fonts.

Windows 10 Pro 64-bit en-US with nVidia GPU and
Version: 5.3.2.2 (x64)
Build ID: 6cd4f1ef626f15116896b1d8e1398b56da0d0ee1
CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL; Layout Engine: new; 
Locale: en-US (en_US); Calc: group

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