https://bugs.documentfoundation.org/show_bug.cgi?id=125516
--- Comment #24 from V Stuart Foote <[email protected]> ---
Created attachment 156394
--> https://bugs.documentfoundation.org/attachment.cgi?id=156394&action=edit
WinDbg stack of OpenGL crash taken from Source panel so with line refs
(In reply to Mike Kaganski from comment #23)
> Could you please try to test the self-built debug (or better dbgutil) master
> with Visual Studio debug session attached? That could allow the debugger to
> jump up when the problem occurs, and allow you to see the place in code, and
> state of all variables at the moment of the violation. The stack you posted
> unfortunately doesn't sow the actual code failing
> (OpenGLSalBitmap::ScalingSupported is just "return true;", and that
> mergedlo!OpenGLSalBitmap::ScalingSupported+0x294 is somewhere in other
> code...)
>
Thanks Mike, *
Please be gentle, but as I don't clone git and build for Windows locally, I am
working against project builds and downloaded symbol cache.
But attached is a stack of crash with 6.3.3.2 drawn from the WinDbg source mode
panel which I'd not used before--not sure if I can get more refined to step
through and get vars. Anyhow, crash on this release build matches against the
previous stack for master--but at least now includes the source code lines.
Is that more helpful? Currently beyond me as to how to read out the
CHECK_GL_ERROR () asserts if that is the next step.
Stuart
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