https://bugs.documentfoundation.org/show_bug.cgi?id=138122
--- Comment #93 from [email protected] ---
Go to vcl/quartz/salvd.cxx
In bool AquaSalVirtualDevice::SetSize( tools::Long nDX, tools::Long nDY ) add
this:
float fScale = 1.0f;
if (pSalFrame->getNSWindow())
fScale = [pSalFrame->getNSWindow() backingScaleFactor];
maBitmapContext.set(CGBitmapContextCreate(pRawData, nDX * fScale, nDY * fScale,
8, nBytesPerRow,
GetSalData()->mxRGBSpace, nFlags));
Now everything is crispy clear. Unfortunately LO became extremely slow with
that. Maybe someone knows more?
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