https://bugs.documentfoundation.org/show_bug.cgi?id=156361
--- Comment #4 from Patrick Luby <[email protected]> --- Random idea: if I understand how we are supposed to draw to mpAlphaVDev, I'd replace the following at source/outdev/bitmap.cxx:349: mpAlphaVDev->BlendBitmap(aTR, rAlpha); with the following pseudo-code: // Make copy of pSalAlphaBmp2 pSalAlphaBmp3 = pSalAlphaBmp2->Clone(); // not sure what the real code is here // Convert transparency to alpha pSalAlphaBmp2->Invert(); // Use the uninverted copy of pSalAlphaBmp2 for blending and, instead of // blending with the drawn bitmap, blend with opaque white. Assuming // mpAlphaVDev is grayscale already, blending the following should overwrite // mpAlphaVDev with grayscale. The SK_ColorWHITE should be darkened by the // two alpha masks so in the end we should have the new, inverted alpha mask. mpAlphaVDev->mpGraphics->BlendAlphaBitmap(aTR, SK_ColorWHITE, *pSalAlphaBmp, *pSalAlphaBmp3, *this)) // Convert alpha to transparency pSalAlphaBmp2->Invert(); return; I'll see if I can get something working in the next couple of days. -- You are receiving this mail because: You are the assignee for the bug.
