https://bugs.documentfoundation.org/show_bug.cgi?id=156361
--- Comment #10 from Noel Grandin <[email protected]> --- (In reply to Patrick Luby from comment #9) > Thoughts? I can try coding this in the next couple of days and see if it > fixes anything. Honestly, I think the best thing to do is to remove this whole troublesome code block and return false for that routine, falling back to the slow path. It is not a widely used thing, and modern machines have really good single threaded performance, and modern compilers will turn that slow path routine into a chunk of efficient SIMD code. In the long run, when we have combined alpha, all of this complication will fall away, and we can use normal GPU optimised blend modes. -- You are receiving this mail because: You are the assignee for the bug.
