slideshow/opengl/dissolveFragmentShader.glsl |    2 ++
 1 file changed, 2 insertions(+)

New commits:
commit 1877228ae8e7cc298cf4e45d061ee54774aa1d08
Author: Tor Lillqvist <[email protected]>
Date:   Mon Oct 26 12:24:31 2015 +0200

    Add confused comment
    
    Change-Id: I5179ee1cd295f256526feebb192a8548c41276a7

diff --git a/slideshow/opengl/dissolveFragmentShader.glsl 
b/slideshow/opengl/dissolveFragmentShader.glsl
index 1ceb13f..adc4e16 100644
--- a/slideshow/opengl/dissolveFragmentShader.glsl
+++ b/slideshow/opengl/dissolveFragmentShader.glsl
@@ -38,6 +38,8 @@ float snoise(vec2 P) {
 }
 
 void main() {
+     // No idea why the multiplication by 10 (and not 16, which would seem 
more logical to me, as
+     // the permTexture is 16*16 pixels in size).
      float sn = snoise(10.0*v_texturePosition);
      if( sn < time)
          gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
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