slideshow/opengl/dissolveFragmentShader.glsl |    4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

New commits:
commit 8c84777c46bf0863b2fc01a547de8ba87805f5c8
Author: Tor Lillqvist <[email protected]>
Date:   Mon Oct 26 12:52:22 2015 +0200

    Actually, the permTexture is 256*256 pixels
    
    Change-Id: Ia32c98d8162f31a8ee0b0d0c1301ca204c9c3c87

diff --git a/slideshow/opengl/dissolveFragmentShader.glsl 
b/slideshow/opengl/dissolveFragmentShader.glsl
index adc4e16..c6e80e2 100644
--- a/slideshow/opengl/dissolveFragmentShader.glsl
+++ b/slideshow/opengl/dissolveFragmentShader.glsl
@@ -38,9 +38,7 @@ float snoise(vec2 P) {
 }
 
 void main() {
-     // No idea why the multiplication by 10 (and not 16, which would seem 
more logical to me, as
-     // the permTexture is 16*16 pixels in size).
-     float sn = snoise(10.0*v_texturePosition);
+     float sn = snoise(256*v_texturePosition);
      if( sn < time)
          gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
      else
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