oox/source/drawingml/scene3dhelper.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 097978b98f457e91643e5d8c65f48e21855851fd Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Tue Feb 20 11:15:08 2024 +0100 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Tue Feb 20 16:25:45 2024 +0100 Fix typo Change-Id: I22372726ef167714076278eff9727ee79b951c56 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/163643 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx index 274cc460b825..2cacc8e60fb0 100755 --- a/oox/source/drawingml/scene3dhelper.cxx +++ b/oox/source/drawingml/scene3dhelper.cxx @@ -329,7 +329,7 @@ void Scene3DHelper::addProjectionGeometryToMap( // oblique projections (index [38..45]) need special treatment. MS Office rotates around the // z-axis after the projection was created. Thus the rotation affects the skew direction. ODF // rotates the shape before creating the projection. Thus we need to incorporate the shape - // rotation into the shew angle. + // rotation into the skew angle. if (38 <= mnPrstCameraIndex && mnPrstCameraIndex <= 45) { fSkewAngle -= rnMSOShapeRotation / 60000.0;