oox/source/drawingml/scene3dhelper.cxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 097978b98f457e91643e5d8c65f48e21855851fd
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Tue Feb 20 11:15:08 2024 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Tue Feb 20 16:25:45 2024 +0100

    Fix typo
    
    Change-Id: I22372726ef167714076278eff9727ee79b951c56
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/163643
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/oox/source/drawingml/scene3dhelper.cxx 
b/oox/source/drawingml/scene3dhelper.cxx
index 274cc460b825..2cacc8e60fb0 100755
--- a/oox/source/drawingml/scene3dhelper.cxx
+++ b/oox/source/drawingml/scene3dhelper.cxx
@@ -329,7 +329,7 @@ void Scene3DHelper::addProjectionGeometryToMap(
         // oblique projections (index [38..45]) need special treatment. MS 
Office rotates around the
         // z-axis after the projection was created. Thus the rotation affects 
the skew direction. ODF
         // rotates the shape before creating the projection. Thus we need to 
incorporate the shape
-        // rotation into the shew angle.
+        // rotation into the skew angle.
         if (38 <= mnPrstCameraIndex && mnPrstCameraIndex <= 45)
         {
             fSkewAngle -= rnMSOShapeRotation / 60000.0;

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