oox/source/drawingml/scene3dhelper.cxx |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

New commits:
commit 4176b89523efd0052b2a8c817f816d316797d3a0
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Thu Mar 14 12:58:54 2024 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Thu Mar 14 13:45:32 2024 +0100

    Fix typos
    
    Change-Id: I94df85715874013a28167d417107b09609f0293e
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164831
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/oox/source/drawingml/scene3dhelper.cxx 
b/oox/source/drawingml/scene3dhelper.cxx
index 39a6217c9ae6..cfea2e93613b 100644
--- a/oox/source/drawingml/scene3dhelper.cxx
+++ b/oox/source/drawingml/scene3dhelper.cxx
@@ -688,9 +688,9 @@ void lcl_getLightDirectionsFromRig(const 
PrstLightRigValues& rLightRig,
 
 /** Converts the directions from MSO specification to coordinates in the shape 
coordinate system.
     @details The extruded shape uses a left-hand Cartesian coordinate system 
with x-axis right, y-axis
-    down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified ligth 
direction, then
+    down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified light 
direction, then
     V(-Ly, -Lx, Lz) is the direction in the shape coordinate system.
-    @param [in,out] rLightDirVec contains for each indiviual light its 
direction.*/
+    @param [in,out] rLightDirVec contains for each individual light its 
direction.*/
 void lcl_AdaptAndNormalizeLightDirections(std::vector<basegfx::B3DVector>& 
rLightDirVec)
 {
     basegfx::B3DHomMatrix aTransform; // unit matrix
@@ -747,7 +747,7 @@ void 
lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVe
         have an element 'rot', that describes a rotation by spherical 
coordinates 'lat', 'lon' and
         'rev'. The element has precedence over the attribute.
     @param [in] p3DProperties contains info about light rig.
-    @param {in, out] rLightDirVec contains for each indiviual light its 
direction in shape coordinate
+    @param {in, out] rLightDirVec contains for each individual light its 
direction in shape coordinate
         system with x-axis right, y-axis down, z-axis toward observer.*/
 void lcl_IncorporateRigRotationIntoLightDirections(
     const oox::drawingml::Shape3DPropertiesPtr p3DProperties,

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