oox/source/drawingml/scene3dhelper.cxx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
New commits: commit 4176b89523efd0052b2a8c817f816d316797d3a0 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Thu Mar 14 12:58:54 2024 +0100 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Thu Mar 14 13:45:32 2024 +0100 Fix typos Change-Id: I94df85715874013a28167d417107b09609f0293e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164831 Tested-by: Julien Nabet <serval2...@yahoo.fr> Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx index 39a6217c9ae6..cfea2e93613b 100644 --- a/oox/source/drawingml/scene3dhelper.cxx +++ b/oox/source/drawingml/scene3dhelper.cxx @@ -688,9 +688,9 @@ void lcl_getLightDirectionsFromRig(const PrstLightRigValues& rLightRig, /** Converts the directions from MSO specification to coordinates in the shape coordinate system. @details The extruded shape uses a left-hand Cartesian coordinate system with x-axis right, y-axis - down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified ligth direction, then + down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified light direction, then V(-Ly, -Lx, Lz) is the direction in the shape coordinate system. - @param [in,out] rLightDirVec contains for each indiviual light its direction.*/ + @param [in,out] rLightDirVec contains for each individual light its direction.*/ void lcl_AdaptAndNormalizeLightDirections(std::vector<basegfx::B3DVector>& rLightDirVec) { basegfx::B3DHomMatrix aTransform; // unit matrix @@ -747,7 +747,7 @@ void lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVe have an element 'rot', that describes a rotation by spherical coordinates 'lat', 'lon' and 'rev'. The element has precedence over the attribute. @param [in] p3DProperties contains info about light rig. - @param {in, out] rLightDirVec contains for each indiviual light its direction in shape coordinate + @param {in, out] rLightDirVec contains for each individual light its direction in shape coordinate system with x-axis right, y-axis down, z-axis toward observer.*/ void lcl_IncorporateRigRotationIntoLightDirections( const oox::drawingml::Shape3DPropertiesPtr p3DProperties,