Roadmap page is now in the wiki. I also went through and fixed everyone's "Circuit circuit" bugs, and I'm going to submit a patch here in a sec (although I could just commit it, I'm not so sure I want to before checking...)
On 7/26/06, John Hurliman <[EMAIL PROTECTED]> wrote:
I just committed this to svn: Removed the Circuit class and replaced it with the Simulator class * Region information is linked to simulators and track per sim * Region information can be gleaned in callbacks now * Parcel overlay handling is also done per sim * Packets should be sent to the proper sim now * Zerodecoding and appended ACK handling hopefully play nicely together * Login timeout has been simplified, Simulator uses no timers * Disconnect (from a sim) is currently broken at the NetworkManager level * Periodic ACK sending and ACK appending is currently disabled That means all the packet callback handlers that are of the form: void PacketHandler(Packet packet, Circuit circuit); now need to be: void PacketHandler(Packet packet, Simulator simulator); The simulator class gives you access to ip/port information, and a Region pointer that contains all the information about that region assuming a RegionHandshake packet has shown up. After everyone's code is updated (the examples in libsecondlife-cs/examples have already been fixed) and I add one more feature- a disconnect event for server initiated disconnects- I think it will be time for a 0.0.5 release. Someone should start a Roadmap page on the wiki and detail out some possibilities for future direction. John Hurliman _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev
-- --Jesse _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev