Hello again,
 
So I thought I'd take John's advice and start looking into SLProxy, as that 
does seem like what would be simplest for this project.  After some inital 
trouble, I got it going and I found the ReadFromConsole() method in the 
ChatConsole project. I also found the protocol.txt.
 
I took a look at the chatpacket blocks being built.  And I took a look at the 
ChatFromViewer packet format.  And I let out a big "OOOOooooohhhh."  Now the 
organization of blocks and fields makes sense to me.
 
So I'm finally seeing how I might do this.  But I do have a couple questions, 
if anyone has a moment.  In AgentAnimation, there are a couple LLUUIDs, one for 
the sender, and one for the AnimID.  I'm not sure what the sender represents, 
is this for cases when someone or something in the world forces you to perform 
an animation?  Since there's no "target" field or anything like that, I can't 
quite complete the picture of how this packet would do that...  But I'd guess 
that I'd want the sender to be myself, so maybe "sessionInformation.agentID" 
would be an appropritate fill in for that field?  As for the animID, how does 
one find the LLUUID's for the default gestures?
 
Thanks again for all the advice!
 
 

<<winmail.dat>>

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