Speaking of the prims exporter, could the contents of the following elements be lowercased? I can treat them as boolean if they're "true" and "false" rather than "TRUE" and "FALSE".
<states> <physics params="">FALSE</physics> <temporary params="">FALSE</temporary> <phantom params="">FALSE</phantom> </states> If not, it can be worked around. It would just be easier if it were a bool rather than a string :) Cheers, C.J. On Mon, 2006-18-09 at 08:32 -0700, Baba wrote: > Jerry Paffendorf wrote: > > > Well, I can see it working pretty well if you stick to the basics > > and aim for SL prim compatability, but some of the more advanced cuts > > and transforms will be difficult if not impossible in some cases > > without and excessive number of primitives. > > > > Thanks Baba, so the trick would still be limiting your SketchUp pallet > > to be primy. This is another thing I saw along those lines using Maya, > > by Adrian Eisenberg: > > > > http://forums.secondlife.com/showthread.php?t=113716&highlight=maya+importer > > > > > > > > "My solution is to rebuild the Second Life prim creation tools in > > Maya, and then bring that information over to SL. The solution has two > > parts- a MEL script that remakes the SL interface in Maya, and a > > "replicator" object that recreates the content in world." > > The same has been done with Blender. Not everyone's favorite but it > works. It would be nice if both Maya and Blender exported the primitive > files to the same format. > > _______________________________________________ > libsecondlife-dev mailing list > libsecondlife-dev@gna.org > https://mail.gna.org/listinfo/libsecondlife-dev > http://www.libsecondlife.org/ >
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