Speaking of the prims exporter, could the contents of the following
elements be lowercased?  I can treat them as boolean if they're "true"
and "false" rather than "TRUE" and "FALSE".

<states>
<physics params="">FALSE</physics>
<temporary params="">FALSE</temporary>
<phantom params="">FALSE</phantom>
</states>

If not, it can be worked around.  It would just be easier if it were a
bool rather than a string :)

Cheers,

C.J.

On Mon, 2006-18-09 at 08:32 -0700, Baba wrote:
> Jerry Paffendorf wrote:
> > > Well, I can see it working pretty well if you stick to the basics 
> > and aim for SL prim compatability, but some of the more advanced cuts 
> > and transforms will be difficult if not impossible in some cases 
> > without and excessive number of primitives.
> >
> > Thanks Baba, so the trick would still be limiting your SketchUp pallet 
> > to be primy. This is another thing I saw along those lines using Maya, 
> > by Adrian Eisenberg:
> >
> > http://forums.secondlife.com/showthread.php?t=113716&highlight=maya+importer
> >  
> >
> >
> > "My solution is to rebuild the Second Life prim creation tools in 
> > Maya, and then bring that information over to SL. The solution has two 
> > parts- a MEL script that remakes the SL interface in Maya, and a 
> > "replicator" object that recreates the content in world."
> 
> The same has been done with Blender. Not everyone's favorite but it 
> works. It would be nice if both Maya and Blender exported the primitive 
> files to the same format.
> 
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