C.J. Adams-Collier wrote:
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What does "rez objects inside Second Life" mean?  If I can get some
more details, I'll see if I can use libprims to do it.

Look at the SecondSuite plugin called PrimImporter. You need to use the ObjectAdd packet to "rez", or create, the prim objects in Second Life. It was originally thought that you can't set position and rotation in the ObjectAdd packet so you have to rez and then send another packet to modify the position and rotation. We've recently decoded most of the ObjectData block and now know this isn't true, so it should just be a matter of stuffing the xml parameters in to the packet and firing them off with rate limiting and some method of making sure the prims actually got rezzed. There's a decent amount of transformation that needs to be done to go from the .prims xml format (that is based more on the LSL parameters for objects) to the UDP format, but that code can be found in the PrimImporter plugin.

John Hurliman

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