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SecondSuite:
http://svn.gna.org/svn/libsecondlife/trunk/applications/SecondSuite/

Looks like it uses SWF as a UI.  Perhaps this could be made more
abstract so it will work on all platforms.  One day.  I guess I'll get
a chance to see if Miguel's recent work in this area has payed off, eh? :)

PrimImporter:
http://svn.gna.org/svn/libsecondlife/trunk/applications/SecondSuite/Plugins/PrimImporter/

This looks like it's just a stub plugin.  Do you want me to add a call
to the loader and ObjectAdd to this class?

ObjectAdd:
// ObjectAdd - create new object in the world

This is how to tell the SL server to add the object to the system?

More later.  Must take Scarlet on a walk.


John Hurliman wrote:
> C.J. Adams-Collier wrote:
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>> What does "rez objects inside Second Life" mean?  If I can get
>> some more details, I'll see if I can use libprims to do it.
>>
>
> Look at the SecondSuite plugin called PrimImporter. You need to use
>  the ObjectAdd packet to "rez", or create, the prim objects in
> Second Life. It was originally thought that you can't set position
> and rotation in the ObjectAdd packet so you have to rez and then
> send another packet to modify the position and rotation. We've
> recently decoded most of the ObjectData block and now know this
> isn't true, so it should just be a matter of stuffing the xml
> parameters in to the packet and firing them off with rate limiting
> and some method of making sure the prims actually got rezzed.
> There's a decent amount of transformation that needs to be done to
> go from the .prims xml format (that is based more on the LSL
> parameters for objects) to the UDP format, but that code can be
> found in the PrimImporter plugin.
>
> John Hurliman
>
> _______________________________________________ libsecondlife-dev
> mailing list [email protected]
> https://mail.gna.org/listinfo/libsecondlife-dev
> http://www.libsecondlife.org/
>

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