I ment "What data are you trying to send to or retrieve from SL?"
Having a want/wishes list is good, we can tell you what's broken, etc.

On 10/30/06, Ryan Gahl <[EMAIL PROTECTED]> wrote:
startup's name = WebWidgetry.com (nothing there yet except for a closed
login for our demos)

By the 2nd question, did you mean how are we communicating programmatically
w/ SL via the libSecondLife library, or did you mean communications with
Linden Labs themselves?

I think you meant communications via email... We've been in contact with
Linden (Glenn Fisher, who I believe is in charge of developer programs) for
a little while now. In fact he is the one that pointed us to your project.
We're trying to push the importance of them creating an open API, and I
honestly think they are working on it, but they are pretty slammed right now
just keeping the grid going with all this growth and attention.

If you meant programatically... well we're still getting there. I'm trying
to figure out the whole libSecondLife stack still and what's done vs. what's
missing, and kind of you guys' whole process for discovering and reversing
various things... Obviously there are some extremely bright people on this
thing. I get the basic principles of working with the packets, but now I
want to see how to tie it all together for something a bit complex, like
making my AV create a new object (cube), and save it to my inventory.

Btw: my in game name is RyeDin Meiji (I founded the Foundation for Rich
Content (FFRC) back late last year, but had to abandon it to the other
officers when RL hit hard)




 On 10/30/06, Jesse Nesbitt <[EMAIL PROTECTED]> wrote:
> EEK! A teaser post.
> What's the startup's name, and why/how are you communicating with SL?
>
> On 10/30/06, Ryan Gahl <[EMAIL PROTECTED]> wrote:
> > Although I've already jumped into a couple threads here... I haven't
> > introduced myself or explained why I'm here. So in the name of good
mailing
> > list etiquette...here goes.
> >
> > We are working on a startup, and part of our product line will include
> > web-based development tools for various media, Second Life being the
prime
> > example. So until Linden opens things up (who knows how long that will
> > take), your work thus far is most interesting to us. We aim to
contribute
> > back to the community where we can, but for now we're spending a lot of
our
> > cycles on our own proprietary technology (mostly non-Second Life
related)
> > and grokking your stuff in order to communicate with SL where important.
I
> > guess I can't really explain in more detail just yet, and I'm just going
to
> > be up front in saying that there will be some stuff we make which will
not
> > be donated back to the community, but as I said we will do so where it
makes
> > sense.
> >
> > So anyway, our team is 5 strong right now, all part-timing it. We are
close
> > to landing a seed round, at which time our involvement will be
accelerated.
> > But "close", as we all know, could mean months.
> >
> > So that's about it I guess. I am thoroughly impressed so far by you
guys,
> > and especially the fact that every time I do an SVN Update, there is new
> > stuff. Someone is working on this every day it seems. Very cool.
> >
> >  -Ryan Gahl
> >
> > _______________________________________________
> > libsecondlife-dev mailing list
> > libsecondlife-dev@gna.org
> > https://mail.gna.org/listinfo/libsecondlife-dev
> > http://www.libsecondlife.org/
> >
> >
>
>
> --
> --Jesse
>
> _______________________________________________
> libsecondlife-dev mailing list
> libsecondlife-dev@gna.org
> https://mail.gna.org/listinfo/libsecondlife-dev
> http://www.libsecondlife.org/
>



--
Ryan Gahl
Application Development Consultant
Athena Group, Inc.
Inquire: 1-920-955-1457
Blog: http://www.someElement.com
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--
--Jesse

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