On 10/30/06,
Jonathan <[EMAIL PROTECTED]> wrote:
Besides the LSO/CIL compiler, this is my other major interest. I would
like to have one of my servers act as a proxy that would separate chat
and texture data. I hate when I lose text messages for whatever reason,
like client crashes. To have the separated from the SL client would
indeed be very nice and would help keep a professional business in pace.
For texture data, I would like to see redirected to a SQL server. It
would be much faster to download textures from a nearby server cache to
the SL client then it would be to constantly rely on the bandwidth of LL.
John Hurliman wrote:
>> BTW would you be interested in me working with the TextureEntry class,
>> so that'll automatically download and cache textures that are
>> encountered?
>>
>>
>
> Lets hold off for now, as the caching system is a big deal that needs
> to be hashed out on paper first. Aside from caching, I think a good
> approach might be flipping a bit somewhere that says "download all
> textures you see" and any callback that may come across texture data
> can call a master download function that will later be responsible for
> cache lookups and initializing downloads.
>
> John
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Ryan Gahl
Application Development Consultant
Athena Group, Inc.
Inquire: 1-920-955-1457
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