Well, if they already have the compiler, and a custom version of Mono, that may be an option.  However, maintaining that custom version of Mono is going to be a headache.  This is a maintenance nightmare.  Every time a security hole pops up, they must separately code a patch for their own custom version.  And that doesn’t even touch on the future list of new features they will undoubtedly never see.  Forking code is never a good idea, especially if you have a small team to maintain things.  They should let the Open Source model work for them, instead of working against it.  Let the Mono team do what they do best.  Use the latest stable version as is.

 

-Samuel Vincent

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Wilson
Sent: Wednesday, November 01, 2006 4:58 PM
To: Development list for libsecondlife
Subject: Re: [libsecondlife-dev] LSO & CIL compiler

 

I suggested that back when the Mono talk was a big deal on the forums. The response I got was "We already have a LSL -> CIL compiler".

 

If they already have a custom Mono engine running, with a class library that only allows access to the things that LSL should have access to, then the simplest thing is to simply compile straight to CIL. Going to C# would add overhead, since some things in LSL (the state system, for example), don't translate to C# at all.

 

On 11/1/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

Ah, that actually makes more sense.  Emitting your own CIL opens up a world of possibilities for security risk, as well as bugs.  However, my suggestion would be to make LSL compile to C#, possibly hidden from the users, and have a carefully designed set of C# classes that implements LSL's functionality behind the scenes.  This would give you the full performance of a C# application, the benefit of a rich feature set available in .Net, and the security of being able to carefully control the subset of .Net that is exposed to users.

 

-Samuel Vincent

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Wilson
Sent: Wednesday, November 01, 2006 4:42 PM


To: Development list for libsecondlife
Subject: Re: [libsecondlife-dev] LSO & CIL compiler

 

I think what he's saying that the virtual machine that runs LSL run inside of the .Net CLR...  if that IS what he's saying, it's unnecessary, since LL has already implemented an LSL compiler for Mono. For some reason, though, they've just never transferred it to the rest of the grid (it's only running on Help Island, apparently)

 

On 11/1/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

Perhaps I am misunderstanding what you just said.  Are you actually suggesting running  the .Net CLR (.Net's virtual machine) on top of a Java VM, thus giving us two nested virtual machines on top of the native OS?

 

-Samuel Vincent

 


From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED]] On Behalf Of Jonathan
Sent: Wednesday, November 01, 2006 4:20 PM
To: Development list for libsecondlife
Subject: Re: [libsecondlife-dev] LSO & CIL compiler

 

One thing to note, I didn't mention  my perspective that  would help explain my interest. A CLS, like Mono, usually implements a runtime environment directly on top of a native environment. Given that CIL is well defined, this direct implementation is not needed and can be divided again with a VM, so that the CIL executable is within a runtime environment directly on top of a VM instead of a native environment. This allows machine states to be stored, retrieved, distributed, and networked across like or different native environments. Current implementations of CLS (Mono and Microsoft alike) are limited in their microthread abilities due to native entanglements. The VM will solve that. It is expected this division will affect performance, where many CLS implementers have touted native speed, at the trade of such native speed in exchange for scalability and security.

I'm sure it is nice to program in C# on Visual Studio, but it doesn't work well for low-level manipulation the VM needs.

I don't expect to have an immediate contribution to libSL as for the LSL compiler, as libRL still has priorities.

Thanks for the interest to help improve SL.

Jonathan wrote:

Java to CIL + C# to CIL = common sense

Personally, I use C and my own VMs  for most development. This is the most easiest.

Eclipse has excellent customer support ability. Items I've entered into the tracker have been implemented.

Ryan Gahl wrote:

Also, Java sucks :D


Indeed. C# = Java + common sense + ease of use.

 

 
 
 
 
 
 
 


 
 
 
 
 
 
 
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--
Tom Wilson
[EMAIL PROTECTED]
KI6ABZ


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--
Tom Wilson
[EMAIL PROTECTED]
KI6ABZ

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