Hello.

I wanted to throw out my interest to gain like contacts in SL/libSL developments. Specifically at this time, the LSL compiler to LSO and CIL. I heard someone worked on it, but I haven't gotten their name.

While LL does have programs to compile LSL likewise, LL has shown in recent roundtables to extend to the hand to entrepreneurs to create a development environment external to the SL client. LibSL is useful to communicate between such an external development environment and SL servers.

The LSL compiler is a more immediate project. The CIL relation is practical and implementable now, but it is still visionary. As you ask what does it have to do with it, that depends on how far down the rabbit hole you want to go. For example, there is some talk on this list about sim server development. A VM besides Mono's or .NET's may be desirable.

On Babbage's blog, it was stated that in was not easy to encapsulate a CIL program's state into a packet to transfer to another sim as objects move from sim to sim. That would explain why only one SL sim runs Mono at this time. The VM I have may demostrate a solution to that. Otherwise, it may provide the potential to host a local sim. These are a few ideas.

The LSL compiler is one thing I understand because of my work with VMs.

You see, I have this VM that I have worked on for about 20 years. The only major use it had was incorporated into automated loan system that processed 5 billion US dollars worth. (perhaps much more by now since departure from that agency) I hate to see it die. There have been many revision since then. The current version runs either stand-alone or under an apache2 server (think of a wiki where you edit code instead of text document).

Sincerely, my dream job would be along the lines of what SL is doing now, so I'm thinking here and throwing out ideas. =)

John Hurliman wrote:
What does any of this have to do with libsecondlife again?

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