On 11/2/06, Cory Ondrejka <[EMAIL PROTECTED]> wrote:
Serialize/deserialize is not the blocking task on Mono. We're more concerned with getting some deployment issues resolved so that we'll be able to start testing Mono in a sane way.
Aww, so nothing that we can work help with ;_;
However, we have a had a lot of discussions about giving scripters a "No State" flag of some kind. This would allow scripts that don't maintain state to not be saved/loaded on teleports or region crossings, speeding up both of those events. This would make certain bling, UI elements, attachments more valuable. I'd be curious about feedback on that.
Hmm, No State would be a valuable addition, but how would it be implemented? The scripts would reload on sim crossing/teleport from bytecode instead of transfering the memory image? It'd be cool and handy for faster TPs, but annoying to hear the "byline" on my attachments everytime I changed sims _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/