On 11/2/06, Cory Ondrejka <[EMAIL PROTECTED]> wrote:
Serialize/deserialize is not the blocking task on Mono.  We're more
concerned with getting some deployment issues resolved so that we'll be
able to start testing Mono in a sane way.

Aww, so nothing that we can work help with ;_;

However, we have a had a lot of discussions about giving scripters a "No
State" flag of some kind.  This would allow scripts that don't maintain
state to not be saved/loaded on teleports or region crossings, speeding
up both of those events.  This would make certain bling, UI elements,
attachments more valuable.  I'd be curious about feedback on that.
Hmm, No State would be a valuable addition, but how would it be
implemented? The scripts would reload on sim crossing/teleport from
bytecode instead of transfering the memory image?
It'd be cool and handy for faster TPs, but annoying to hear the
"byline" on my attachments  everytime I changed sims

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