A number of people here use the SVN from http://tortoisesvn.tigris.org .

There's also an inworld libsecondlife group.

The group HQ is in the Hooper sim, secondlife://Hooper/195/41/27 .


On 20/12/06, Alpha Zaius <[EMAIL PROTECTED]> wrote:

Great to hear your interest. Yea, libsl is a better abbreviation than LSL.
:P

I recommend grabbing a hold of Visual Studio C# Express (you can do a
google search and download it directly from Microsoft's website) and then
download the whole SVN trunk of libsl which you can find here:
http://developer.berlios.de/svn/?group_id=7710

Play around with that and get aquinted with VS C# Express. Pop into the
libsl IRC channel and feel free to ask questions there. We will try to
answer them for ya

- Andrew Ortman / "Alpha Zaius"

On 12/20/06, John Hurliman <[EMAIL PROTECTED]> wrote:
>
> Trevor Andrade wrote:
> >
> > Hello all,
> >
> >
> >
> > I would like to contribute to development of LSL.
> >
> >
> >
> > However, I am a newbie to second-life, to C# and LSL.  I have a
> > Masters in EE and I have done coded in university but I have no
> > industrial experience.  I would like to gain experience coding in C#.
> > I have played around with second-life and open croquet and thought
> > that the subject of virtual worlds was really cool.  Therefore, I
> > would like to contribute to LSL, with the eventual goal of
> > contributing as a developer.  Is there any low level grunt work I
> > could begin with?.
> >
> >
> >
> > Trevor
> >
>
> Hang out in our IRC channel #libsl-dev on EFNet to get more acquainted.
> Also for reference, avoid using LSL as an abbreviation for libsecondlife
>
> as it is more commonly used to describe the Linden Scripting Language
> (LSL) that is used in Second Life, and not at all related to
> libsecondlife.
>
> John Hurliman
> _______________________________________________
> Libsecondlife-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
>


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