> --
> I am also worried about texture theft, so I am thinking
> that using simple encryption to encrypt the cache
> and not releasing that part of the code. This would help
> reduce issues like the AppThatMustNotBeNamed.
>
> I know that releasing the encrypt/decrypt module in binary
> form would not prevent all copying, but I think that LL will
> inevitably encrypt everything.
>
>   

It would be interesting to see how client-side encryption like the cache 
would be successful with the open source client in 2007 that Cory 
mentioned yesterday at the SL town hall.

> --
> I prefer multiple directory system and a "manually ran"
> program that trims old data and sorts the objects in each file
> You would then de-fragment the hard drive since this method will
> fragment files as it goes.
>
> The master "UUID,resolution" to "dir,file,offset" table could
> get quite large, but keeping textures that are loaded at about
> the same time in the same file would speed things up.
>
> "Sort as you go" would work, but would be more tricky.
>   

Databases were invented to solve all of these problems, maybe that would 
be a better way to go?

John
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