> I got a bad taste with M$ Access. > Heh, almost fell off my chair when you mentioned MS Access while talking about databases.
Although MS Access organizes data and functions as a "database" -- it's meant to be a tool for organizing relatively small amounts of personal data, while running in user space. It has been horribly abused over the years in attempts to make it do much more then it was originally designed for. Any trivially implemented attempt at a real database engine will vastly outperform MS Access, in nearly all respects. Any well thought out and implemented attempt at a real database engine will show exactly how much of a "toy" MS Access is. The major Open Source database engines (MySQL/Postgress) when properly configured can satisfy all of your requirements except possibly #4: Requirements 1. Muti-platform 2. Free 3. Fast 4. Compiled in to application to prevent OS conflicts. 5. Able to handle 1T byte on a low end PC (multiple drives) A common shared SL Proxy may improve grid/sim performance by taking the load of delivering textures off the grid/sim -- which if used by enough people could improve grid performance. I'm not so sure it would help improve the client's performance much though. Could be useful if you had a Internet cafe or something in RL, where you had a large number of people in RL all visiting the same sim though. All that said... Making a caching proxy using SLProxy shouldn't take more then 10 or 20 hours of development time. Probably much less then that, to get a "functioning" prototype built. -- Mike Cortez _______________________________________________ Libsecondlife-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
