I don't think it will work. There's no OS X support in libunwind at the moment, and the platform is quite different.
There is a sort of a libunwind (which has little or nothing to do with this one) in the OS itself though. See http://opensource.apple.com/source/libunwind/ There's also some sort of symbolization library for post-processing. IIRC you more or less want to use the tools that ship with base OS or at least Xcode, otherwise you are up against writing quite a lot of tooling yourself. On Wed, Jan 7, 2015 at 3:05 AM, Vishvesh Community <[email protected]> wrote: > Hi All, > I am new to libunwind, I would like to know if it's possible to build > and use libunwind on Mac OS and iOS. > > Secondly I could not find any steps describing how to build libunwind > for Mac and iOS. Can anybody please help me? > > Thanks and Regards, > Vishvesh > > _______________________________________________ > Libunwind-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/libunwind-devel > >
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