I don't think it will work. There's no OS X support in libunwind at the
moment, and the platform is quite different.

There is a sort of a libunwind (which has little or nothing to do with this
one) in the OS itself though. See
http://opensource.apple.com/source/libunwind/

There's also some sort of symbolization library for post-processing. IIRC
you more or less want to use the tools that ship with base OS or at least
Xcode, otherwise you are up against writing quite a lot of tooling yourself.

On Wed, Jan 7, 2015 at 3:05 AM, Vishvesh Community <[email protected]>
wrote:

> Hi All,
>     I am new to libunwind, I would like to know if it's possible to build
> and use libunwind on Mac OS and iOS.
>
>     Secondly I could not find any steps describing how to build libunwind
> for Mac and iOS. Can anybody please help me?
>
> Thanks and Regards,
> Vishvesh
>
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