Thanks a lot, I have been trying to built libunwind on Mac OS and have been
stumbling from errors to errors.

On Thu, Jan 8, 2015 at 7:13 PM, Lassi Tuura <[email protected]> wrote:

> I don't think it will work. There's no OS X support in libunwind at the
> moment, and the platform is quite different.
>
> There is a sort of a libunwind (which has little or nothing to do with
> this one) in the OS itself though. See
> http://opensource.apple.com/source/libunwind/
>
> There's also some sort of symbolization library for post-processing. IIRC
> you more or less want to use the tools that ship with base OS or at least
> Xcode, otherwise you are up against writing quite a lot of tooling yourself.
>
> On Wed, Jan 7, 2015 at 3:05 AM, Vishvesh Community <[email protected]
> > wrote:
>
>> Hi All,
>>     I am new to libunwind, I would like to know if it's possible to build
>> and use libunwind on Mac OS and iOS.
>>
>>     Secondly I could not find any steps describing how to build libunwind
>> for Mac and iOS. Can anybody please help me?
>>
>> Thanks and Regards,
>> Vishvesh
>>
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>> [email protected]
>> https://lists.nongnu.org/mailman/listinfo/libunwind-devel
>>
>>
>
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