Thanks a lot, I have been trying to built libunwind on Mac OS and have been stumbling from errors to errors.
On Thu, Jan 8, 2015 at 7:13 PM, Lassi Tuura <[email protected]> wrote: > I don't think it will work. There's no OS X support in libunwind at the > moment, and the platform is quite different. > > There is a sort of a libunwind (which has little or nothing to do with > this one) in the OS itself though. See > http://opensource.apple.com/source/libunwind/ > > There's also some sort of symbolization library for post-processing. IIRC > you more or less want to use the tools that ship with base OS or at least > Xcode, otherwise you are up against writing quite a lot of tooling yourself. > > On Wed, Jan 7, 2015 at 3:05 AM, Vishvesh Community <[email protected] > > wrote: > >> Hi All, >> I am new to libunwind, I would like to know if it's possible to build >> and use libunwind on Mac OS and iOS. >> >> Secondly I could not find any steps describing how to build libunwind >> for Mac and iOS. Can anybody please help me? >> >> Thanks and Regards, >> Vishvesh >> >> _______________________________________________ >> Libunwind-devel mailing list >> [email protected] >> https://lists.nongnu.org/mailman/listinfo/libunwind-devel >> >> >
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