Sorry; attached is the same file with less wacky indentation.
On Wednesday, December 17, 2014 8:31:20 PM UTC-6, William Ehlhardt wrote:
>
> Hi folks,
>
> In the attached file, I delete a uv_work_t after running uv_queue_work,
> which causes a use-after-free crash. This is somewhat surprising behavior.
>
> 1. The documentation does not make it clear that the uv_work_t passed to
> uv_queue_work needs to remain alive until (presumably?) the callbacks have
> all completed, which leads to:
>
> 2. Since uv_queue_work spins off another thread to do the work, and since
> this may happen in a context where you're spinning many uv_work_t tasks off
> to run simultaneously, it's not clear where the uv_work_t should be
> deleted. Declaring it on the stack of the caller of uv_run isn't a very
> good solution because you can't stack-declare arbitrary numbers of
> uv_work_t, which you need to do if you're potentially queuing lots of
> background work at once. Allocating it on the heap, meanwhile, brings up
> the question of (A) is user code responsible for deleting the uv_work_t, or
> is libuv? and (B) if user code is responsible, when is it safe to delete
> the work_t? During the "done" callback?
>
> -William
>
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#include <stdio.h>
#include <stdlib.h>
#include <uv.h>
void fake_download(uv_work_t* w) {
int size = *((int*) w->data);
printf("fake_download: data is %d\n", size);
}
void after(uv_work_t* w, int unused) {
int size = *((int*) w->data);
printf("after: data is %d\n", size);
}
int main() {
uv_loop_t* loop = uv_default_loop();
uv_work_t* req = (uv_work_t*) malloc(sizeof(uv_work_t));
int size = 123456;
req->data = (void*) &size;
uv_queue_work(loop, req, fake_download, after);
free(req);
return uv_run(loop, UV_RUN_DEFAULT);
}