I thought about this some more. Obviously in (2), user code has to be 
responsible for deletion, since uv_queue_work takes a pointer that could be 
to a stack-allocated uv_work_t. So the question remains: when is it safe to 
delete the uv_work_t?

On Wednesday, December 17, 2014 8:31:20 PM UTC-6, William Ehlhardt wrote:
>
> Hi folks,
>
> In the attached file, I delete a uv_work_t after running uv_queue_work, 
> which causes a use-after-free crash. This is somewhat surprising behavior.
>
> 1. The documentation does not make it clear that the uv_work_t passed to 
> uv_queue_work needs to remain alive until (presumably?) the callbacks have 
> all completed, which leads to:
>
> 2. Since uv_queue_work spins off another thread to do the work, and since 
> this may happen in a context where you're spinning many uv_work_t tasks off 
> to run simultaneously, it's not clear where the uv_work_t should be 
> deleted. Declaring it on the stack of the caller of uv_run isn't a very 
> good solution because you can't stack-declare arbitrary numbers of 
> uv_work_t, which you need to do if you're potentially queuing lots of 
> background work at once. Allocating it on the heap, meanwhile, brings up 
> the question of (A) is user code responsible for deleting the uv_work_t, or 
> is libuv? and (B) if user code is responsible, when is it safe to delete 
> the work_t? During the "done" callback?
>
> -William
>

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