I've server developed in libuv 1.0.0 and runs on Windows 8

What has been observed is that at some random time (yes, almost randomly & 
not always. but especially when there were thousands of clients connected 
and sending asynchronous requests to the server)
server keeps allocated lots n lots of memory (around 300 to 500 megabytes). 

After spending few hours of debugging what I found that this memory gets 
freed in some time after I call uv_close but just before I get its callback.

So makes me think it allocated and freed up that memory somewhere inside 
libuv.

Any idea why this could happen and solution?

(Unfortunately I cannot narrow it down to produce smallest working code to 
paste here. Because its too complex to narrow down and extract the code.)

Tnx,
Ashish

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