Thanks for the idea, and it definitely answers one of my questions. 
Unfortunately,  I had it that way to start, and was still getting no 
callback.  

On Tuesday, June 13, 2017 at 8:37:25 AM UTC-5, Super Twang wrote:
>
> I've got an event-driven main uv loop, and a thread in which I'm waiting 
> for MIDI messages, gathering them into a thread-safe queue and then trying 
> to trigger an async callback on the main loop, but my callback in the main 
> loop never seems to fire.
>
>
> Here's my callback:
>
> void dataReadyCb( uv_async_t *hdl )
> {
>   assert(0);
>   assert(hdl);
>   assert(hdl->data);
>
>   pxEvThMidiIn *handler = static_cast<pxEvThMidiIn*>(hdl->data);
>   handler->processIncomingMidi();
> }
>
>
> Initializer in the main loop:
>
> uv_async_t myHdl;
> uv_async_init( uv_default_loop(), &myHdl, dataReadyCb );
>
>
> Then the thread starts...
>
> and I call:  
>
> sendData()
> {
>    uv_async_t myTmpHdl;
>   uv_async_init( uv_default_loop(), &myTmpHdl, nullptr );
>   uv_async_send( &myTmpHdl );
> }
>
> I can't figure out why my callback isn't ever called, can you?  Am I 
> supposed to be sharing the uv_async_t handle with the main loop receiver 
> somehow?
>
> Any help would be appreciated!
>
>
>

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