Thanks for the idea, and it definitely answers one of my questions.
Unfortunately, I had it that way to start, and was still getting no
callback.
On Tuesday, June 13, 2017 at 8:37:25 AM UTC-5, Super Twang wrote:
>
> I've got an event-driven main uv loop, and a thread in which I'm waiting
> for MIDI messages, gathering them into a thread-safe queue and then trying
> to trigger an async callback on the main loop, but my callback in the main
> loop never seems to fire.
>
>
> Here's my callback:
>
> void dataReadyCb( uv_async_t *hdl )
> {
> assert(0);
> assert(hdl);
> assert(hdl->data);
>
> pxEvThMidiIn *handler = static_cast<pxEvThMidiIn*>(hdl->data);
> handler->processIncomingMidi();
> }
>
>
> Initializer in the main loop:
>
> uv_async_t myHdl;
> uv_async_init( uv_default_loop(), &myHdl, dataReadyCb );
>
>
> Then the thread starts...
>
> and I call:
>
> sendData()
> {
> uv_async_t myTmpHdl;
> uv_async_init( uv_default_loop(), &myTmpHdl, nullptr );
> uv_async_send( &myTmpHdl );
> }
>
> I can't figure out why my callback isn't ever called, can you? Am I
> supposed to be sharing the uv_async_t handle with the main loop receiver
> somehow?
>
> Any help would be appreciated!
>
>
>
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