Thanks for your quick reply.

Actually I implement my own WebRTC ICE stack(I think you know what I mean 
:) ), and I create one event loop for each udp handle . Because  loop would 
block the main thread , I also create one thread for each loop (I have no 
idea if I use the loop in the right way). So uv_udp_try_send is called in 
the other thread.

在 2018年10月25日星期四 UTC+8下午6:07:13,Saúl Ibarra Corretgé写道:
>
>
>
> > On Oct 25, 2018, at 10:10, Chen Cong <[email protected] <javascript:>> 
> wrote: 
> > 
> > Hi, 
> > 
> > I use libuv to build a high throughput  udp server , and I have some 
> questions about  libuv. 
> > 
> > 1.  using "uv_udp_send" or  "uv_udp_try_send" ?  I use "uv_udp_try_send" 
> now , and it seems that "uv_udp_try_send" is thread-safe. 
> > 
>
> It’s not. Even if it may coincidentally be, that’s en implementation 
> detail. All APIs are thread-UNsafe unsafe unless stated otherwise. 
>
> > 2. if "uv_udp_try_send" is better , how can I use it to send packet ? I 
> know "uv_udp_try_send" is not thread-safe,  and I find a related thread. I 
> want to know if  PC-capable pipe server  is still a good way to solve this 
> situation. 
> > 
>
> I don’t understand the question. One is not better than the other, they 
> server different purposes. uv_udp_try_send will not queue data so you can 
> call it with a stack allocated buffer for example. When using uv_udp_send, 
> the request needs to “survive” until the callback is called. 
>
> The typical use case is to try to send the packet with try_send, and if it 
> doesn’t succeed, send it with the regular send. 
>
> I don’t understand why you mix threads with these APIs. 
>
>
> Cheers, 
>
> -- 
> Saúl 
>
>

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