I am a newbie of libuv :) . I know mediasoup , it just uses one event 
loop(default event loop). So should I just use one event loop in my code, 
and why libuv provides an api to creating uv_loop_t ? The default event 
loop is enough.

在 2018年10月25日星期四 UTC+8下午7:24:32,Iñaki Baz Castillo写道:
>
> One event loop per UDP handle? Well, the idea behind an event loop is 
> not having to create N threads for handling N sockets or file 
> descriptions. 
> On Thu, 25 Oct 2018 at 13:14, Chen Cong <[email protected] <javascript:>> 
> wrote: 
> > 
> > Thanks for your quick reply. 
> > 
> > Actually I implement my own WebRTC ICE stack(I think you know what I 
> mean :) ), and I create one event loop for each udp handle . Because  loop 
> would block the main thread , I also create one thread for each loop (I 
> have no idea if I use the loop in the right way). So uv_udp_try_send is 
> called in the other thread. 
> > 
> > 在 2018年10月25日星期四 UTC+8下午6:07:13,Saúl Ibarra Corretgé写道: 
> >> 
> >> 
> >> 
> >> > On Oct 25, 2018, at 10:10, Chen Cong <[email protected]> wrote: 
> >> > 
> >> > Hi, 
> >> > 
> >> > I use libuv to build a high throughput  udp server , and I have some 
> questions about  libuv. 
> >> > 
> >> > 1.  using "uv_udp_send" or  "uv_udp_try_send" ?  I use 
> "uv_udp_try_send" now , and it seems that "uv_udp_try_send" is thread-safe. 
> >> > 
> >> 
> >> It’s not. Even if it may coincidentally be, that’s en implementation 
> detail. All APIs are thread-UNsafe unsafe unless stated otherwise. 
> >> 
> >> > 2. if "uv_udp_try_send" is better , how can I use it to send packet ? 
> I know "uv_udp_try_send" is not thread-safe,  and I find a related thread. 
> I want to know if  PC-capable pipe server  is still a good way to solve 
> this situation. 
> >> > 
> >> 
> >> I don’t understand the question. One is not better than the other, they 
> server different purposes. uv_udp_try_send will not queue data so you can 
> call it with a stack allocated buffer for example. When using uv_udp_send, 
> the request needs to “survive” until the callback is called. 
> >> 
> >> The typical use case is to try to send the packet with try_send, and if 
> it doesn’t succeed, send it with the regular send. 
> >> 
> >> I don’t understand why you mix threads with these APIs. 
> >> 
> >> 
> >> Cheers, 
> >> 
> >> -- 
> >> Saúl 
> >> 
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>
>
> -- 
> Iñaki Baz Castillo 
> <[email protected] <javascript:>> 
>

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