On Sun, Jun 15, 2025 at 12:34 PM Luca Fascione <l.fasci...@gmail.com> wrote: > I do find your concept interesting though, I'm not sure what smoothing > filter you're using, but I wonder if this is a case where traditionally > "bad" filters would actually > be advantageous here. Usually the "box" filter is considered the worse, on > account of the substantial ringing it exhibits.
It is a box filter, on account of efficiency: since this is part of the compile/debug cycle, it should be fast. > Me, I had been musing if instead one could simply scan the EPS or PDF and > put all objects into a quadtree, >.. you can do very complex things, but 1) right now, it only has to be better than the whole-image MAE diff 2) as part of the development cycle, it has to be fast. That means it has to be simple too. if you want to create a quad tree of objects, it would be simpler to revisit the original testing framework (which I removed), which annotates Stencils with their bounding boxes and where they came from. -- Han-Wen Nienhuys - hanw...@gmail.com - http://www.xs4all.nl/~hanwen