Hi Kieren,

Kieren MacMillan wrote
> True! If you look at the following [even simpler] snippet, it’s clear that
> things are fine when un-kneed, but go wonky when kneed.

Your example shows the problem very clearly indeed.


> I’m in no way certain (a) what the current algorithm actually is/does, and
> (b) whether improving it is possible/reasonable/feasible. I’m just
> “+1”-ing you here, having noticed this for the first time because of your
> post.
> 
> Here’s hoping you find a good solution!

Thanks a lot!



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