Hi

I forgot say something about my last treat (timer, timeout property),
I search Macromedia and Director Help and web for it, But I can't
understand how use timeout syntax in my project.
First please let me to say my condition at present time;
I want change some pictures in one sprite in every 5 second (loop). So
I write following scripts (attach to my sprite):

******
property ch

on exitFrame me
 count=5
 if (the timer > count*60) then
   ch = ch +1
   puppetTransition 50
   starttimer
 end if
 if ch =312 then ch = 300
 if ch =299 then ch = 311
 
 set the member of sprite(9) to member ch of castLib "gallery"
 
end me

on beginSprite me
 ch=300
 starttimer
end

******
In next side I want when mouse leave my menu, my menu back to up, so I
write following: (I attach to my menu)
******

global countwo, countManager
on mouseleave me
 if countManager ="n" then
   countwo =4
   if (the timer >60 * countwo) then
     if the frame = 40 then
       go to "menu up"
     end if
     starttimer
   end if
 end if
 
end

on exitframe
 if countManager ="n" then
   if (the timer >60 * countwo) then
     if the frame = 40 then
       go to "menu up"
     end if
     starttimer
   end if
 end if
 
end

on mousewithin
countwo =1000
end


******

All of above sprites works correctly, but alone. If I use both of
them, my pictures don't change.

I used one button for activate and deactivate my menu for
automatically going up when mouse leave it with "countManager"
variable.

Now I wish you understand my situation exactly, 

I have another question about "timeout" Object, I read in director
help that for creating "timeout" use following syntax:

variableName = new timeout(timeoutName, timeoutPeriod, timeoutHandler,
targetObject)

I don't grasp the meaning of "targetObject" .

Director say: "targetObject" indicate child object's handler.


Please help me about above issues, I urgently need to it and don't
have many time more.


Really appreciated for getting your valuable time,

Yours truly,
Ali
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