iScript = script("my script").net()If you then put in iScript as the target object it would try to find and run the handler you specify in that parent script instance.
-Chuck -------------------------- Chuck Neal CEO, MediaMacros, Inc. [EMAIL PROTECTED] http://www.mediamacros.com -------------------------- Check out the Developers Mall Your one stop shop for all your Director Xtra Needs http://www.mediamacros.net/customer
Ali Aghighi wrote:
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]Hi
I forgot say something about my last treat (timer, timeout property), I search Macromedia and Director Help and web for it, But I can't understand how use timeout syntax in my project. First please let me to say my condition at present time; I want change some pictures in one sprite in every 5 second (loop). So I write following scripts (attach to my sprite):
****** property ch
on exitFrame me
count=5
if (the timer > count*60) then
ch = ch +1
puppetTransition 50
starttimer
end if
if ch =312 then ch = 300
if ch =299 then ch = 311
set the member of sprite(9) to member ch of castLib "gallery"
end me
on beginSprite me ch=300 starttimer end
****** In next side I want when mouse leave my menu, my menu back to up, so I write following: (I attach to my menu) ******
global countwo, countManager
on mouseleave me
if countManager ="n" then
countwo =4
if (the timer >60 * countwo) then
if the frame = 40 then
go to "menu up"
end if
starttimer
end if
end if
end
on exitframe
if countManager ="n" then
if (the timer >60 * countwo) then
if the frame = 40 then
go to "menu up"
end if
starttimer
end if
end if
end
on mousewithin countwo =1000 end
******
All of above sprites works correctly, but alone. If I use both of them, my pictures don't change.
I used one button for activate and deactivate my menu for automatically going up when mouse leave it with "countManager" variable.
Now I wish you understand my situation exactly,
I have another question about "timeout" Object, I read in director help that for creating "timeout" use following syntax:
variableName = new timeout(timeoutName, timeoutPeriod, timeoutHandler, targetObject)
I don't grasp the meaning of "targetObject" .
Director say: "targetObject" indicate child object's handler.
Please help me about above issues, I urgently need to it and don't have many time more.
Really appreciated for getting your valuable time,
Yours truly, Ali [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
