I dynamicly load castlibs within Windows media video files in each
one.
inst.load(modules[CurrentModule])
inst - is a object of my parent script, which preloads castlibs files
modules - is a list with castlibs filenames
CurrentModule - is a integer variable, which works like a iterator

When my parent script tells me, that castlib preloaded, I do this:
VideoMember = member(1, 3) -- in preloaded castlib the first member is
Windows media member
VideoMember.preload()
obj = sprite(1)
obj.puppet = true
obj.member = VideoMember
obj.directToStage = 1
obj.play()

The result is nothing. My stage is empty and I don't know why.
I've checked mediaReady. VideoMember.mediaReady = false;
VideoMember.mediaStatus = #playerLoaded.
Well, I can suppose, that contents of VideoMember doesn't preload. But
why, I can't understand.



-- 
С уважением,
 nomshar                          mailto:[EMAIL PROTECTED]

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