I dynamicly load castlibs within Windows media video files in each one. inst.load(modules[CurrentModule]) inst - is a object of my parent script, which preloads castlibs files modules - is a list with castlibs filenames CurrentModule - is a integer variable, which works like a iterator
When my parent script tells me, that castlib preloaded, I do this: VideoMember = member(1, 3) -- in preloaded castlib the first member is Windows media member VideoMember.preload() obj = sprite(1) obj.puppet = true obj.member = VideoMember obj.directToStage = 1 obj.play() The result is nothing. My stage is empty and I don't know why. I've checked mediaReady. VideoMember.mediaReady = false; VideoMember.mediaStatus = #playerLoaded. Well, I can suppose, that contents of VideoMember doesn't preload. But why, I can't understand. -- С уважением, nomshar mailto:[EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
