Thanks, Buzz (and Alexx). That's sort of what I've decided to. I've got a placeholder bitmap that I'm just changing the image of.
If you use importFileInto repeatedly, that will chew up memory in the same way.
use 'set the filename' (or the modern syntax) for better memory management
hth -Buzz
If you really need to do it, working within an external castLib &using saveCastLib periodically may clean up the issues.
Regards, - Michael M.
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