> Hi Kerry,
> 
> Yes, but you need to set the stage's bgColor momentarily to 
> black and then to white, so a flash may occur.
> 
> Basically, you set the visibility of any overlapping sprite 
> to FALSE, then use the handler below to generate an 
> alpha-enabled image of the stage area corresponding to the 
> rect of the sprite.
> 
> Perhaps if you explained the circumstances in which you need 
> to grab a sprite's image, I might be able to come up with an 
> alternative.

Thanks, James. It looks like your IL routine may do the trick--I'll try
it and report back.

The circumstances are that we need to convert Director score animations
to .bnk files (.bnk, also called bink, is a standard animation format).
I need to step through the score frame by frame, saving out the sprites
to .png files, then run those files through the bink program.
Eventually, those bink animations are going to be used in a C++ program.

Time isn't an issue. This can run all night if need be. Chances are,
once I get it running, we'll put it on the 500 MHz PII over in the
corner and let it chug away.

Cordially,

Kerry Thompson


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